Pokemon Auto Chess Synergy System Guide (Part 2): Common Signals and Team-Building Tips

on 19 hours ago

Pokemon Auto Chess Synergy System Guide (Part 2): Common Signals and Team-Building Tips Image

For many new players, one of the first big questions is: Which synergy should I go for, and what kind of team should I build?

@AppleJuice has put together a handy chart as a reference for beginners. When you notice certain “signals” — whether it’s from Pokémon units or items — that’s often a good time to consider leaning into the related synergy or composition. Still, remember that Pokémon Auto Chess has far more depth than what any chart can cover. As the game updates, some details may change, so take this as guidance rather than absolute truth.

The idea behind this chart is simply to give newcomers a head start: a quick way to understand the synergy system and get into the rhythm of the game. It’s not a set of hard rules — Pokémon Auto Chess isn’t a black-and-white kind of game. As you grow more comfortable, you’ll discover your own strategies and team-building styles.

Alright, enough talk — let’s get into the chart.

Synergy/CompositionUnit SignalItem Signal
Normal (Loudred)Early Pidgeotto to hold items for Loudred, want 3-5 Normal units early game to curve into Loudred, Spinda is the GOAT unique for normal, might pivot mid game for a random Spinda, also consider Audino as a pivot piece nowPokenomicon + PP items
Grass/FloraLeafeon is amazing early and lets you hit deeper Flora in early gameEarly Leaf Stone
FireAny 4 Fire Units going into T4 are capable of snowballing the early gameATK Speed items are generically good, Amulet Coin for snowballing money
GroundAny 4 Ground Units going into T4 are capable of snowballing the early game, Diglett is GOAT early addTank/Bruiser items
PoisonAny 5 Poison units on T6 are capable of snowballing the early game
FightingChimchar and/or Buneary region
Rock+IceCloyster needs to be added1-2 Ice Stones
RockDark(Tyranitar)Early Larvitar/Pupitar, Scyther or Lunatone on T10excess crit items
A-Raichu Fairy/Psy/Elec3Opening Region is Psychic and uncontested Pichu
Wild or Wild/Dark31-2 Wild units on opening PvE, hold them on bench and naturally hit Wild uncommons with 1-2 evolutions, Wild or Dark opening regionATK Speed / ATK / Crit items, one Dusk Stone is usually good
Water/PsyPsyduck/Staryu adds, might still be pivotable if you get BruxishWater Stones and Dawn Stones
BugFlying RerollUncontested Weedle and Caterpie, always consider this as an option if I see Venonat/Yanma added in early game, hope for Nincada later
Steel 8Klefki or Gimmighoul on T10 PortalMetal Coat on Arti 2 or 4
ArtificialArti Uncommon or Rare added, especially if I get to add it, anything to get Arti activated by GyaradosI see good Arti items at Arti 2 or 4 (go read the Arti Synergy Page)
DragonEarly Charmeleon+Seadra+Shelgon, any Dragon Unique
FieldEarly Wartortle to hold carry items, or pivot into if good addpicks like Thievul/Mienshao/Floatzel/Rapidas h
Elec/FieldLots of Field addpicks, Thunder Stone Snivy HatchThunder Stones
Fire/FieldGrowlithe/Ponyta added, Heatmor T10, Scorbunny HatchFire Stones
SoundAbundance of Flabebe, Chingling or Chatot on T10, Sound Hatch unit, Wailmer is addedPokenomicon + PP items
CosmogCosmog

That concludes the introduction to "Synergy Signals." I hope it helps you get started more quickly in practice and find the team compositions that suit your playstyle. Remember, this chart is just a starting point—the real fun comes from experimenting, exploring, and gradually developing your own strategies.

If you haven’t read the first article in the series yet, I highly recommend starting with:

Pokemon Auto Chess Synergy System Guide (Part 1): Beginner's Guide and Race Recommendations

There, you’ll learn the basic framework of the synergy system, as well as recommended races and playstyles, giving you a solid foundation for getting started.