Pokemon Auto Chess Items Guide - Complete Wiki & Tips
Complete Pokemon Auto Chess Wiki guide for all game items, crafting recipes, and tips. Master Pokemon Auto Chess with our comprehensive items database and strategy guides.
Welcome to the ultimate Pokemon Auto Chess Wiki! Explore our comprehensive database of 400+ items across 6 categories. Master Pokemon Auto Chess with expert tips, detailed crafting recipes, and strategic guides. Whether you're a beginner or pro, our Pokemon Auto Chess guide has everything you need to dominate the battlefield.

Miracle Seed
+15 HP

Mystic Water
+15 PP

Heart Scale
+3 DEF

Never Melt Ice
+3 SPE_DEF

Charcoal
+3 ATK

Magnet
+10 SPEED

Black Glasses
+10% CRIT_CHANCE

Twisted Spoon
+10 AP

Fossil Stone
A fossil of a Pokémon that lived in prehistoric times

Silk Scarf
Combine it with other item components to make all kinds of scarves, bands and bows. Those items will be removed if you lower down NORMAL synergy level.

Old Amber
The holder gains the FOSSIL type
Recipe:



Dawn Stone
The holder gains the PSYCHIC type
Recipe:



Water Stone
The holder gains the WATER type
Recipe:



Thunder Stone
The holder gains the ELECTRIC type
Recipe:



Fire Stone
The holder gains the FIRE type
Recipe:



Moon Stone
The holder gains the FAIRY type
Recipe:



Dusk Stone
The holder gains the DARK type
Recipe:



Leaf Stone
The holder gains the GRASS type
Recipe:



Ice Stone
The holder gains the ICE type
Recipe:



Choice Specs
The holder gains 100 bonus AP
Recipe:



Soul Dew
During combat, the holder gains 5 AP and 5 PP every second
Recipe:



Upgrade
Holder gains +5 SPEED ON_ATTACK (stackable)
Recipe:



Reaper Cloth
The holder's ability can now critically strike based on CRIT_CHANCE. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.
Recipe:



Ability Shield
When combat begins, the holder and allies ADJACENT_IN_THE_SAME_ROW receive 20% of their max HP as SHIELD and SAFEGUARD for 5 seconds
Recipe:



Power Lens
The amount of SPECIAL blocked by SPE_DEF is inflicted back to the attacker
Recipe:


Pokemonomicon
When the holder deals SPECIAL, they BURN the target for 3 seconds and reduce its SPE_DEF by 1.
Recipe:



Heavy-Duty Boots
Holder is immune to any BOARD_EFFECT, forced displacement and LOCKED
Recipe:



Aqua Egg
The holder regains 20% of its max PP after casting its ability, + 2 PP for each cast done in the fight
Recipe:



Blue Orb
Every 3 attacks, unleashes a chain lightning that bounces to the 2 closest enemies, dealing 10 SPECIAL and burning 15 PP
Recipe:



Scope Lens
Critical attacks steal 10 PP from the target ON_HIT.
Recipe:



Star Dust
After casting ability, gain 50% of max PP as SHIELD
Recipe:



Green Orb
Holder and ADJACENT allies regain 5% of their max HP every 2 seconds. 30% of overheal is converted to PP.
Recipe:



Deep Sea Tooth
Holder restore 5 additional PP ON_ATTACK. If the attack knocks out the target, restore 15 additional PP.
Recipe:



Shiny Charm
Prevents damage and give PROTECT for 1.5 seconds and 50 PP the first time the holder gets below 30% HP
Recipe:



XRay Vision
Holder is immune to SLEEP and their attacks can no longer miss.
Recipe:



Razor Fang
Attacks apply ARMOR_BREAK for 2 seconds ON_HIT.
Recipe:



Gracidea Flower
When combat begins, the holder and allies ADJACENT_IN_THE_SAME_ROW gain +20 SPEED
Recipe:



Loaded Dice
Attacks have [50,LK]% chance to also hit the lowest health enemy ADJACENT to target for 75% of the damage, which also trigger ON_HIT effects.
Recipe:



Punching Glove
Attacks deal 8 % of target max HP as additional PHYSICAL ON_HIT
Recipe:



Muscle Band
When the holder takes damage, gain 1 stack. Every 2 stacks, the holder gains +2 DEF, +1 ATK and +5 SPEED (max 20 stacks)
Recipe:



Wonder Box
At the beginning of each battle, WONDER_BOX is replaced by 2 temporary random craftable items (max 3 items held)
Recipe:



Smoke Ball
Once below 40% max HP, drop the smoke ball, gain 70 SHIELD and jump to a tile away. Every ADJACENT enemy is PARALYSIS and BLINDED for 4 seconds.
Recipe:



Wide Lens
The holder gains +2 RANGE
Recipe:



Razor Claw
The holder gains +50% CRIT_CHANCE
Recipe:



Safety Goggles
Holder is immune to all negative status effects and to sandstorm damage
Recipe:



King's Rock
+100 HP. 20% of max HP are gained as SHIELD when combat begins.
Recipe:



Sticky Barb
When struck by an attack at melee range, deal 3 + 15% of DEF as retaliation TRUE and inflict WOUND for 3 seconds to the attacker.
Recipe:



Protective Pads
Holder deals double damage against units with SHIELD, and is protected from recoil damage and retaliation effects.
Recipe:



Max Revive
Give RESURRECTION, preventing the holder first KO and restoring to max HP
Recipe:



Assault Vest
+40 SPE_DEF. Reduce BURN and POISONNED damage by 50%
Recipe:



Shell Bell
Holder heals for 33% of all damages inflicted
Recipe:



Poke Doll
Reduce all incoming PHYSICAL and SPECIAL by 30%. Makes the holder more likely to be targeted.
Recipe:



Red Orb
25% of attack damage is dealt as TRUE
Recipe:



Flame Orb
Holder increases its base ATK by 100% and is immune to FREEZE, but suffers from BURN during the entire fight.
Recipe:



Rocky Helmet
+25 DEF. Negates critical bonus damage from all incoming critical hits.
Recipe:



Friend Bow
The holder gains the NORMAL type.
Recipe:



Black Belt
Critical attacks provide 33% of the damage dealt as SHIELD.
Recipe:



Mach Ribbon
Every 3 seconds, gain 20 SPEED.
Recipe:



Explosive Band
The first time user shield is depleted, this item explodes, dealing 50% of all SHIELD gained so far as SPECIAL to ADJACENT enemies.
Recipe:



Twist Band
Stat debuffs inflicted by enemies become buffs instead. Holder stat buffs cannot be stolen.
Recipe:



Lucky Ribbon
Holder gets 20 LUCK and has [15,LK]% chance to dodge attacks.
Recipe:



Big Eater Belt
Increase all stat buffs received by 25% (rounded down, not affecting PP). Allows the wearer to eat 2 different dishes per round.
Recipe:



Cover Band
If an ADJACENT ally is about to get KO with some incoming damage, the wearer takes the damage instead.
Recipe:



Efficient Bandanna
The holder and allies ADJACENT_IN_THE_SAME_ROW have their max PP reduced by 15%.
Recipe:



Nullify Bandanna
Holder can no longer cast its ability. AP is converted to ATK (10:3), and PP are converted to bonus SPECIAL on next attack.
Recipe:



Aguav Berry
Consumed once below 50% HP, restore 50% HP and get CONFUSION for 3 seconds

Apicot Berry
Consumed once below 50% HP, heal 50 HP and gain 20 SPE_DEF

Aspear Berry
Consumed once below 50% HP or after being FREEZE, heal 50 HP and give +15 SPEED and immunity to FREEZE for the rest of the fight

Babiri Berry
Consumed once below 50% HP or after receiving a critical hit, heal 50 HP and gain PROTECT for 2 seconds

Cheri Berry
Consumed once below 50% HP or after being PARALYSIS, heal 50 HP and give +10 ATK and immunity to PARALYSIS for the rest of the fight

Chesto Berry
Consumed once below 50% HP or after being SLEEP, heal 50 HP and give +50 AP and immunity to SLEEP for the rest of the fight

Ganlon Berry
Consumed once below 50% HP, heal 50 HP and gain 20 DEF

Jaboca Berry
Consumed once below 50% HP, heal 50 HP and cast $t(ability.SPIKY_SHIELD) for 10 seconds

Lansat Berry
Consumed once below 50% HP, heal 50 HP and gain 50% CRIT_CHANCE

Leppa Berry
Consumed once below 50% HP or after casting ability, heal 50 HP and gain 50 PP

Liechi Berry
Consumed once below 50% HP, heal 50 HP and gain 15 ATK

Lum Berry
Consumed once below 50% HP, heal 50 HP, clear negative status and get SAFEGUARD for 5 seconds

Oran Berry
Consumed once below 50% HP, heal 50 HP and gain 80 SHIELD

Pecha Berry
Consumed once below 50% HP or after being POISONNED, heal 100 HP and give immunity to POISONNED for the rest of the fight

Persim Berry
Consumed once below 50% HP or after being CONFUSION, heal 50 HP and give 10 SPE_DEF and immunity to CONFUSION for the rest of the fight

Petaya Berry
Consumed once below 50% HP, heal 50 HP and gain 80 AP

Rawst Berry
Consumed once below 50% HP or after being BURN, heal 50 HP and give 10 DEF and immunity to BURN for the rest of the fight

Rowap Berry
Consumed once below 50% HP, heal 50 HP and cast $t(ability.MAGIC_BOUNCE) for 10 seconds

Salac Berry
Consumed once below 50% HP, heal 50 HP and gain 50 SPEED

Sitrus Berry
Consumed once below 50% HP, heal 100 HP and increase all healing received by 30%

Golden Razz Berry
Consumed once below 50% HP, heal 50% of max HP and player gains 6 free shop rerolls.

Golden Nanab Berry
Consumed once below 50% HP, heal 50% of max HP and player gains 5 GOLD.

Golden Pinap Berry
Consumed once below 50% HP, heal 50% of max HP and player gains 3 random SWEETS.

Dynamax Band
At the start of the fight, raise max HP by 200%.

Shiny Stone
Gives LIGHT synergy. A second spotlight is projected onto the holder's tile at the start of the fight.

Rare Candy
Immediately make a Pokémon evolve. Can only be given to Pokémon that can evolve, and reduce its sell price to its previous tier.

Eviolite
Holder gets a bunch of stats, but can no longer evolve. Can only be given to non-fully evolved Pokémon.

Gold Mask
At the start of the fight, spawn 3 Pokémon that share a type with the holder. Rarity and tier scale with stage level.

Gold Bottle Cap
+1% CRIT_POWER per GOLD you have. Gain 1 GOLD per KO. If eliminating the last enemy, get a Jackpot that doubles the amount gained during the round.

Absorb Bulb
All the damage reduction is absorbed by the bulb. Once under 50% HP, bulb explodes, dealing all damage absorbed to ADJACENT enemy units as SPECIAL.

Sacred Ash
Gives RESURRECTION. After resurrecting, up to 3 allies KO are resurrected as well, but without items.

Star Piece
Gives the holder one additional STAR, which increases the power of their ability.

Repeat Ball
Each time you spend gold on a reroll, gain 1 free reroll. For every 2 shop rerolls, gain 1 SPEED and 2 SHIELD. After lots of rerolls, you may encounter powerful Pokémon in your shop.

Gold Bow
The holder does not count for team size limit.

Red Scale
Increase your passive income by 5 GOLD per round

Treasure Box
You wonder what's inside. It will open once you have 40 HP or less.

Amulet Coin
+1 GOLD each time the holder knocks out an opponent. Reduce max interest cap by 10 GOLD.

Gimmighoul Coin
+5 GOLD when obtained. Increase max interest cap by 10 GOLD.

Exchange Ticket
Exchange an item component or a crafted item on bench for another random one. Single use, does not work with scarves.

Recycle Ticket
Recycle a crafted item on bench or the crafted items held by a Pokémon into their base components. Then all components held are sent back to player item bench. Single use.

Bronze Dojo Ticket
Use it on a Pokémon to send them to the Dojo for 3 stages, returning with +50 max HP, +5 ATK and +15 AP. A substitute takes their place in the meantime.

Silver Dojo Ticket
Use it on a Pokémon to send them to the Dojo for 3 stages, returning with +100 max HP, +10 ATK and +30 AP. A substitute takes their place in the meantime.

Gold Dojo Ticket
Use it on a Pokémon to send them to the Dojo for 3 stages, returning with +150 max HP, +15 ATK and +45 AP. A substitute takes their place in the meantime.

Mission Order - Evolve!
Complete this mission to earn 30 GOLD: get 4 STAR STAR STAR Pokémon on board

Mission Order - Destroy!
Complete this mission to earn 30 GOLD: inflict 100 damage to other players

Mission Order - Level up!
Complete this mission to earn 30 GOLD: reach level 9

Mission Order - Diversify!
Complete this mission to earn 30 GOLD: reach 8 different active synergies

Mission Order - Prosper!
Complete this mission to earn 30 GOLD: earn 200 GOLD in total during the game

Aqua Monica
Pokémon in shop have 5% additional chance to have the WATER type.

Fiery Drum
Pokémon in shop have 5% additional chance to have the FIRE type.

Grass Cornet
Pokémon in shop have 5% additional chance to have the GRASS type.

Icy Flute
Pokémon in shop have 5% additional chance to have the ICE type.

Rock Horn
Pokémon in shop have 5% additional chance to have the ROCK type.

Sky Melodica
Pokémon in shop have 5% additional chance to have the FLYING type.

Terra Cymbal
Pokémon in shop have 5% additional chance to have the GROUND type.

Pokémon Egg
An Egg sold at Chansey's Daycare

Picnic Set
Immediately consumed when given. Give a SANDWICH to the holder and all ADJACENT allies. SANDWICH gives stat boosts for the next fight based on the types of the Pokémon eating it.

Wanted Notice
Wanted: Fainted or Alive Reward: 10 GOLD

Leader's Crest
When another player beats you in battle, they get an additional 4 GOLD and take the LEADERS_CREST.

Lapras Travel Pass
Lapras offers a ride to go to a different region. Use the passport on a Pokémon to influence the destination based on its synergies.

Berries
Gift 7 random $t(item.BERRIES) to your partner.

Sweets
Gift 7 random $t(item.SWEETS) to your partner.

Ditto Gift
Gift a Ditto to your partner. Your partner needs to have at least one free space on the bench.

Ticket Bundle
Gift a bundle containing a $t(item.EXCHANGE_TICKET), a $t(item.RECYCLE_TICKET) and a $t(item.BRONZE_DOJO_TICKET) to your partner.

Hatch Bundle
Gift 2 random Hatch Pokémon to your partner. 5% chance to receive a Golden Egg instead.

Regional Tour
Gift a $t(item.LAPRAS_PASSPORT) to your partner and 10 free shop rolls.

Banquet
Give a random dish to every Pokémon on your partner's board and bench. On top of that get one mushroom of each type and a picnic set. Bon appétit!

Small Exp Gift
Your partner gains 8 XP. Excess XP at max level is given as GOLD.

Gems Bundle
Gift 3 random synergy gems to your partner.

Potion
A potion that heals 10 player HP of the team

Forage Bag
Gift 3 random item components

Pretty Box
Gift 2 random completed items to your partner.

Collection Box
Gift 1 SILK_SCARF, 1 random craftable item, 1 random tool, 2 berries and an apple.

Large Exp Gift
Your partner gains 24 XP. Excess XP at max level is given as GOLD.

Uncommon Gift
Gift a random 2 STAR Additional or Regional Uncommon Pokémon to your partner. It will match your partner's highest active synergy.

Rare Gift
Gift a random 2 STAR Additional or Regional Rare Pokémon to your partner. It will match your partner's highest active synergy.

Common Gift
Gift a random 3 STAR Common Pokémon to your partner. It will match your partner's highest active synergy.

Epic Gift
Gift a random 2 STAR Additional or Regional Epic Pokémon to your partner. It will have your partner's highest active synergy.

Ultra Gift
Gift a random 1 STAR Ultra Pokémon to your partner. It will have one of your partner's 2 highest active synergies.

Unique Gift
Gift a random Unique Pokémon to your partner. It will have your partner's highest active synergy.

Legendary Gift
Gift a random Legendary Pokémon to your partner. It will have one of your partner's 2 highest active synergies.

Star Gift
Evolve one random Pokémon from your partner's board. If no Pokémon on the board can evolve, one of them will receive a big stat boost.

Toolbox
Gift 3 random tools to your partner.

Deluxe Box
Gift 1 random Shiny Item to your partner.

Vanilla Flavor
Baked with NORMAL FLYING ARTIFICIAL GOURMET allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_VANILLA). $t(passive_description.VANILLA_CREAM)

Ruby Flavor
Baked with FIGHTING HUMAN STEEL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RUBY). $t(passive_description.RUBY_CREAM)

Matcha Flavor
Baked with GRASS FLORA POISON GHOST allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_MATCHA). $t(passive_description.MATCHA_CREAM)

Mint Flavor
Baked with WATER AQUATIC ICE allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_MINT). $t(passive_description.MINT_CREAM)

Lemon Flavor
Baked with ELECTRIC BUG FAIRY SOUND allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_LEMON). $t(passive_description.LEMON_CREAM)

Salted Flavor
Baked with ROCK GROUND FOSSIL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_SALTED). $t(passive_description.SALTED_CREAM)

Ruby Swirl Flavor
Baked with FIRE WILD FIELD allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RUBY_SWIRL). $t(passive_description.RUBY_SWIRL_CREAM)

Caramel Swirl Flavor
Baked with DARK MONSTER DRAGON allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_CARAMEL_SWIRL). $t(passive_description.CARAMEL_SWIRL_CREAM)

Rainbow Swirl Flavor
Baked with PSYCHIC AMORPHOUS BABY LIGHT allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RAINBOW_SWIRL). $t(passive_description.RAINBOW_SWIRL_CREAM)

Rotom Catalog
A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.

Teal Mask
This carved wooden mask is adorned with crystals, grants Ogerpon the FLORA type during battle. Ogerpon loses its mask when its shield is depleted.

Wellspring Mask
This carved wooden mask is adorned with crystals, grants Ogerpon the AQUATIC type during battle. Ogerpon loses its mask when its shield is depleted.

Cornerstone Mask
This carved wooden mask is adorned with crystals, grants Ogerpon the ROCK type during battle. Ogerpon loses its mask when its shield is depleted.

Hearthflame Mask
This carved wooden mask is adorned with crystals, grants Ogerpon the FIRE type during battle. Ogerpon loses its mask when its shield is depleted.

Zygarde Cube
Contains cells of the Order Pokémon, Zygarde. It will cause a transformation into one of its alternate formes.

Meteorite
A meteorite that seems to interact with Deoxys. It continues to give off a faint glow and is slightly warm to the touch.

Auspicious Armor
A peculiar set of armor that can make a certain species of Pokémon evolve. Auspicious wishes live within it.

Malicious Armor
A peculiar set of armor that can make a certain species of Pokémon evolve. Malicious will lurks within it.

Mystery Box
A mysterious old box. When in your inventory, all $t(pkm.DITTO) found in shops are replaced by $t(pkm.MELTAN).

Rusted Sword
It is said that a hero used this sword to halt a terrible disaster in ancient times. Gives the holder +50% base ATK. Transfers to the ally with the weakest ATK when the holder faints.

Scroll of Waters
Written upon it are the true secrets of the path of water. When used on a $t(pkm.KUBFU), will cause it to evolve into $t(pkm.URSHIFU_RAPID).

Scroll of Darkness
Written upon it are the true secrets of the path of darkness. When used on a $t(pkm.KUBFU), will cause it to evolve into $t(pkm.URSHIFU_SINGLE)

Memory Discs
Can be equipped on $t(pkm.SILVALLY) to get a previously used type.

$t(pkm.COMFEY)
Wears $t(pkm.COMFEY) and get its ability and its max HP, ATK, DEF, and SPE_DEF as bonus stats.

Tatsugiri Commander (Curly)
Can command a Dondozo.

Tatsugiri Commander (Droopy)
Can command a Dondozo.

Tatsugiri Commander (Stretchy)
Can command a Dondozo.

Ball
A ball made of a large hard berry. When casting ability, throws the ball to the furthest FIELD ally to pass them the BALL and 50 SHIELD. If no FIELD ally with a free item slot at sight, throws the ball to the furthest enemy instead, dealing [30,SP]% of user's SPEED as PHYSICAL

Metal Coat
Gives STEEL synergy.

Macho Brace
Gives FIGHTING synergy.

Spell Tag
Gives GHOST synergy. When the holder is KO, CURSE its attacker to be KO'd after 10 seconds

Shed Shell
Gives BUG synergy but reduce the holder's max HP by 50% when cloned.

Magmarizer
Gives FIRE synergy. The holder doesn't take BURN damage. Instead, it gains 30 SPEED when burning.

Electirizer
Gives ELECTRIC synergy. Every third attack inflicts PARALYSIS for 2 seconds ON_HIT.

Pokérus Vial
Gives POISON synergy. Infects the holder with POKERUS, gaining 1 ATK and 10 AP every 3 seconds and transmitting to ADJACENT allies.

Cooking Pot
Gives GOURMET synergy. When BURN, the COOKING_POT is heated little by little which gives 10 SPEED per second.

Max Elixir
Restores 100% of max PP 1 second after the first ability cast.

Exp. Share
Get the best ATK, AP, DEF and SPE_DEF values of allies ADJACENT_IN_THE_SAME_ROW.

Terrain Extender
At the start of the fight, holder gains either ELECTRIC_FIELD, GRASS_FIELD, PSYCHIC_FIELD or FAIRY_FIELD based on its synergies. When casting its ability, spread the field effect to all allies sharing the field's synergy.

Light Ball
Gives LIGHT synergy.

Protector
Gives ROCK synergy.

Dragon Scale
Gives DRAGON synergy as first synergy.

Air Balloon
Gives FLYING synergy. Gain 10% chance to dodge attacks and immunity to any BOARD_EFFECT.

Metronome
Gives SOUND synergy. Every second, the holder gains 5 PP.

Explorer Kit
Gives GROUND synergy. Increase the [LK] chance to find gold buried in the ground.

Berserk Gene
Gives MONSTER synergy. The holder gets CONFUSION for 1 second if gaining MONSTER stacks.

Surf Board
Gives AQUATIC synergy. The holder casts $t(ability.SURF) at every tidal wave, with the ability level matching current AQUATIC synergy level.

Running Shoes
Gives FIELD synergy. The holder gains 5 SPEED every tile they move (jumps and dashes count for one tile).

Incense
Gives FLORA synergy. Each Pokémon in shop has an additional 5% chance to share a common synergy with the holder.

Fire Gem
+1 to FIRE synergy

Rock Gem
+1 to ROCK synergy

Normal Gem
+1 to NORMAL synergy

Bug Gem
+1 to BUG synergy

Flying Gem
+1 to FLYING synergy

Ice Gem
+1 to ICE synergy

Water Gem
+1 to WATER synergy

Steel Gem
+1 to STEEL synergy

Dragon Gem
+1 to DRAGON synergy

Poison Gem
+1 to POISON synergy

Ghost Gem
+1 to GHOST synergy

Field Gem
+1 to FIELD synergy

Ground Gem
+1 to GROUND synergy

Amorphous Gem
+1 to AMORPHOUS synergy

Grass Gem
+1 to GRASS synergy

Electric Gem
+1 to ELECTRIC synergy

Fighting Gem
+1 to FIGHTING synergy

Psychic Gem
+1 to PSYCHIC synergy

Dark Gem
+1 to DARK synergy

Monster Gem
+1 to MONSTER synergy

Human Gem
+1 to HUMAN synergy

Aquatic Gem
+1 to AQUATIC synergy

Flora Gem
+1 to FLORA synergy

Fairy Gem
+1 to FAIRY synergy

Fossil Gem
+1 to FOSSIL synergy

Sound Gem
+1 to SOUND synergy

Artificial Gem
+1 to ARTIFICIAL synergy

Light Gem
+1 to LIGHT synergy

Wild Gem
+1 to WILD synergy

Gourmet Gem
+1 to GOURMET synergy

Trash
No effect, but can be held.

Leftovers
No effect. There is not much left to eat.

Rusty Coin
An old rusty coin. +1 GOLD when obtained.

Nugget
A small gold nugget. +3 GOLD when obtained.

Big Nugget
A big gold nugget. +10 GOLD when obtained.

Sun Stone
Counts for 3 towards ZENITH. Under ZENITH, your Pokémon heal for 5 HP every 2 seconds and have 5% additional chance to BURN with their attacks.

Heat Rock
Counts for 3 towards DROUGHT. Under DROUGHT, your team gains 3 ATK and takes 20% less damage from BURN.

Damp Rock
Counts for 3 towards RAIN. Under RAIN, your team gains +2 PP per second.

Icy Rock
Counts for 3 towards SNOW. Under SNOW, your team recovers from FREEZE 20% faster and have [5,LK]% additional chance to FREEZE their opponents with their attacks.

Smooth Rock
Counts for 3 towards SANDSTORM. Under SANDSTORM, your team takes 20% less sandstorm damage and gain 1 SPEED every second.

Black Augurite
Counts for 3 towards NIGHT. Under NIGHT, your team gains 5% CRIT_CHANCE and take 10% less critical damage.

Float Stone
Counts for 3 towards WINDY. Under WINDY, your team gains 10 SPEED.

Electric Quartz
Counts for 3 towards STORM. Under STORM, your team gains 50 SHIELD when struck by lightning and recovers from PARALYSIS 20% faster.

Mist Stone
Counts for 3 towards MISTY. Under MISTY, your team gains 3 SPE_DEF.

Blood Stone
Counts for 3 towards BLOODMOON. Under BLOODMOON, your team gets 30% of incoming healing as SHIELD when WOUND, and heal for 20% of damage dealt if target is WOUND.

Smelly Clay
Counts for 3 towards SMOG. Under SMOG, your team gains 5% accuracy and has 15% less chance to get POISONNED.

Odd Stone
Counts for 3 towards MURKY. Under MURKY, your team gains 10 LUCK and -10% negative status duration, and resist to CURSE 1 second longer.

Blast Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT, or 50% if it's a critical hit.

HP Swap Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT. Wands SPECIAL has [20,LK]% chance to be stolen from the target's max HP and given to the attacker.

Spirit Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT + 5% for each ability casted by the attacker during the fight, and have [20,LK]% chance to give 5 additional PP.

Long Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT . Ranged FAIRY allies gain +1 RANGE and have [1,LK]% increased CRIT_CHANCE, multiplied by the distance between attacker and target.

Confuse Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to cause CONFUSION for 2 seconds and reduce their SPE_DEF by 3.

Petrify Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to cause LOCKED for 2 seconds and reduce their DEF by 3.

Slow Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to cause PARALYSIS for 2 seconds and reduce their SPEED by 10.

Slumber Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to cause SLEEP for 2 seconds and reduce their ATK by 3.

Guiding Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT . Wands SPECIAL has [50,LK]% chance to be redirected to the lowest HP% enemy at RANGE.

Surround Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT + 5% per enemy ADJACENT to the attacker. Wands SPECIAL has [10,LK]% chance to be inflicted to all enemies ADJACENT to the attacker in addition to the target.

Pounce Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT . When being hit at melee range, FAIRY allies have [10,LK]% chance to retaliate for 30% of incoming damage to ADJACENT enemies, guaranteed if it's a critical hit.

Two-Edged Wand
Fairy attacks deal 50% ATK as additional SPECIAL ON_HIT. Wands SPECIAL can also be inflicted as recoil damage to the attacker ([80,LK]% chance to prevent recoil damage).

Warp Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to teleport target on a cell far away

Switcher Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to swap target position with farthest enemy

Whirlwind Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT and have [5,LK]% chance to throw a whirlwind that makes all the units in its path to fly away.

Tunnel Wand
Fairy attacks deal 20% ATK as additional SPECIAL ON_HIT. Wands SPECIAL has [5,LK]% chance to pass through the target to hit enemies in a line behind it.

Chef's Hat
The holder will cook their Signature Dish between rounds.

Olive Oil
Gain 20% dodge chance in the next fight.

Rage Candy Bar
Gain 10 ATK at the start of the next fight.

Rock Salt
Start the next fight with SAFEGUARD for 10 seconds and 20% of max HP as SHIELD.

Tea
Gain 60 PP at the start of the next fight.

Curry
Start the next fight RAGE for 3 seconds.

Poffin
Gain 100 SHIELD. All held berries are added to the poffin. Their effects are applied immediately, with healed HP turned into SHIELD.

Casteliacone
The first attack in the next fight will inflict FREEZE for 5 seconds ON_HIT.

Whipped Dream
The first attack in the next fight will inflict CHARM for 5 seconds ON_HIT.

Tart Apple
In the next fight, each attack by this Pokémon will remove 2 DEF from the target. Will turn into a SWEET_APPLE after one round.

Sweet Apple
In the next fight, each attack by this Pokémon will remove 2 SPE_DEF from the target. Will turn into a SIRUPY_APPLE after one round.

Syrupy Apple
In the next fight, each attack by this Pokémon has [30,LK]% chance to inflict PARALYSIS for 1 second. Will turn into LEFTOVERS after one round.

Herba Mystica
Gain a field effect based on its flavor. The flavor will be determined by the type of the Pokémon eating it: FAIRY: HERBA_MYSTICA_SWEET GRASS: HERBA_MYSTICA_BITTER ELECTRIC: HERBA_MYSTICA_SOUR PSYCHIC: HERBA_MYSTICA_SPICY Others: HERBA_MYSTICA_SALTY

Herba Mystica (Sweet)
Get FAIRY_FIELD during the next fight

Herba Mystica (Spicy)
Get PSYCHIC_FIELD during the next fight

Herba Mystica (Sour)
Get ELECTRIC_FIELD during the next fight

Herba Mystica (Bitter)
Get GRASS_FIELD during the next fight

Herba Mystica (Salty)
Get SAFEGUARD during the next fight

Honey
Each Pokémon in the next shop rerolls this round has an additional 5% chance to share a common synergy with a Pokémon eating HONEY.

Black Sludge
POISONNED the Pokémon that eats it. If it has POISON type, restore 5% of max HP every 2 seconds instead.

Fruit Juice
Gain 50 SPEED in the next fight.

Nutritious Egg
Start the next fight with +50% base ATK, DEF and SPE_DEF.

Leek
Gain 50% CRIT_CHANCE and allow ability to critically strike in the next fight. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Large Leek
Gain 100% CRIT_POWER and allow ability to critically strike in the next fight. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Moomoo Milk
Gain 15 permanent max HP.

Smoked Fillet
Permanently lose 5 max HP to gain 3 ATK and 10 AP.

Spinda's Cocktail
A cocktail with [LK] random effects that can buff stats or make you dizzy.

Berry Juice
Gain 100 SHIELD at the start of the next fight and every time a berry is consumed.

Binding Mochi
The first attack in the next fight will cause POSSESSED for 5 seconds ON_HIT.

Strawberry Sweet
Gain 3 permanent ATK

Love Sweet
Gain 3 permanent DEF

Berry Sweet
Gain 15 permanent HP

Clover Sweet
Gain 10 permanent LUCK

Flower Sweet
Gain 10 permanent SPEED

Star Sweet
Gain 10 permanent AP

Ribbon Sweet
Gain 3 permanent SPE_DEF

Sweets
A random candy granting a permanent stats bonus

Sandwich
Gives various stat boosts for the next fight based on the types of the Pokémon eating it.

Hearty Stew
At the start of next fight, raise max HP by 30%. If fed to a Pokémon holding COOKING_POT, the Pokémon is BURN for 5 seconds.

Mushrooms
A mix of mushrooms that can be sold for GOLD when coming back to town

Tiny Mushroom
Gives 30 SPEED and reduce max HP by 30% for the next fight when consumed. Will be sold for 1 GOLD when returning to town.

Big Mushroom
Gives +30% max HP for the next fight when consumed. Will be sold for 2 GOLD when returning to town.

Balm Mushroom
When consumed, gains SAFEGUARD, 30 SPEED and heals 10% of max HP per second for the next fight. Will be sold for 5 GOLD when returning to town.

Rice
Gives 80 SHIELD. If a Tatsugiri is on the board, also provides the additional stats given by its form.

Berries
Forage a random berry for the Chef to hold. If no free item slots, it goes to your inventory.

Nanab Berry
Consumed once below 50% HP, heal 50 HP and player gains 1 GOLD.

Old Rod
After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch common and uncommon WATER Pokémon as well as $t(pkm.MAGIKARP).

Good Rod
After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch rare WATER Pokémon as well as $t(pkm.FEEBAS).

Super Rod
After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch epic WATER Pokémon as well as $t(pkm.WISHIWASHI).

Rich Mulch
Use it on a flower pot to evolve the Pokémon inside, or on a berry tree to fully grow it.

Amaze Mulch
Use it on a flower pot to permanently give 50 max HP and 30 AP to the Pokémon inside, or on a berry tree to fully grow it and make it golden.

Cell Battery
Each cell battery on bench gives 2 SPEED to all your ELECTRIC Pokémon. Use it on an ELECTRIC Pokémon to supercharge it for the next fight, granting it 20 SPEED, 30 SHIELD and ELECTRIC_FIELD.

Fire Shard
Sacrifice 3 player HP to give permanently +3 ATK and +3 SPEED to a FIRE Pokémon. Immediately consumed when given.
Frequently Asked Questions
Common questions and answers about the Pokemon Auto Chess item system
Item Usage Guide
Complete guide to mastering the Pokemon Auto Chess item system, from beginner basics to advanced strategies
Essential item knowledge for players just starting the game
- 1Prioritize equipping items on your core Pokemon rather than distributing them evenly
- 2Health and defense items are usually more stable than attack items
- 3Observe items in the shop and plan your crafting routes
- 4Don't rush to craft; make sure the item fits your team
Methods for efficiently using the crafting system to create powerful items
- 1Memorize common item recipes to improve decision-making speed
- 2Collect multiple identical base items to prepare for crafting
- 3Timing is important; don't waste base items too early
- 4Some base items are strong on their own and don't need to be crafted immediately
Choosing the most suitable item combinations based on team composition
- 1Tank Pokemon suit survival items (health, defense, recovery)
- 2Damage Pokemon suit attack items (attack power, critical hit, spell power)
- 3Consider the synergy between item passive effects and Pokemon abilities
- 4Adjust item choices based on opponent teams
Mastering high-level item management and timing
- 1Learn to reserve economy before key rounds to buy items
- 2Understand item priorities and make correct choices when resources are limited
- 3Observe other players' item choices to predict battle outcomes
- 4Master hidden item mechanisms and special interaction effects
