Pokemon Auto Chess Items Guide - Complete Wiki & Tips

Complete Pokemon Auto Chess Wiki guide for all game items, crafting recipes, and tips. Master Pokemon Auto Chess with our comprehensive items database and strategy guides.

Welcome to the ultimate Pokemon Auto Chess Wiki! Explore our comprehensive database of 400+ items across 6 categories. Master Pokemon Auto Chess with expert tips, detailed crafting recipes, and strategic guides. Whether you're a beginner or pro, our Pokemon Auto Chess guide has everything you need to dominate the battlefield.

Total Items
Craftable Items
Base Components
Viewing All category, 182 items total
Fossil Stone

Fossil Stone

A fossil of a Pokémon that lived in prehistoric times

Base Component
Twisted Spoon

Twisted Spoon

+10 AP

Base Component
Mystic Water

Mystic Water

+15 PP

Base Component
Magnet

Magnet

+10 SPEED

Base Component
Black Glasses

Black Glasses

+10% CRIT_CHANCE

Base Component
Miracle Seed

Miracle Seed

+15 SHIELD

Base Component
Never Melt Ice

Never Melt Ice

+3 SPE_DEF

Base Component
Charcoal

Charcoal

+3 ATK

Base Component
Heart Scale

Heart Scale

+3 DEF

Base Component
Old Amber

Old Amber

The holder gains the FOSSIL type

Recipe:

Fossil Stone
+
Fossil Stone
Dawn Stone

Dawn Stone

The holder gains the PSYCHIC type

Recipe:

Fossil Stone
+
Twisted Spoon
Water Stone

Water Stone

The holder gains the WATER type

Recipe:

Fossil Stone
+
Mystic Water
Thunder Stone

Thunder Stone

The holder gains the ELECTRIC type

Recipe:

Fossil Stone
+
Magnet
Fire Stone

Fire Stone

The holder gains the FIRE type

Recipe:

Fossil Stone
+
Charcoal
Moon Stone

Moon Stone

The holder gains the FAIRY type

Recipe:

Fossil Stone
+
Heart Scale
Dusk Stone

Dusk Stone

The holder gains the DARK type

Recipe:

Fossil Stone
+
Black Glasses
Leaf Stone

Leaf Stone

The holder gains the GRASS type

Recipe:

Fossil Stone
+
Miracle Seed
Ice Stone

Ice Stone

The holder gains the ICE type

Recipe:

Fossil Stone
+
Never Melt Ice
Choice Specs

Choice Specs

The holder gains 100 bonus AP

Recipe:

Twisted Spoon
+
Twisted Spoon
Soul Dew

Soul Dew

During combat, the holder gains 5 AP and 5 PP every second

Recipe:

Twisted Spoon
+
Mystic Water
Upgrade

Upgrade

Attacks grant +5 SPEED (stackable)

Recipe:

Twisted Spoon
+
Magnet
Reaper Cloth

Reaper Cloth

The holder's ability can now critically strike based on CRIT_CHANCE. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Recipe:

Twisted Spoon
+
Black Glasses
Pokemonomicon

Pokemonomicon

When the holder deals SPECIAL, they BURN the target for 3 seconds

Recipe:

Twisted Spoon
+
Miracle Seed
Power Lens

Power Lens

The amount of SPECIAL blocked by SPE_DEF is inflicted back to the attacker

Recipe:

Twisted Spoon
+
Never Melt Ice
Shell Bell

Shell Bell

Holder heals for 33% of all damages inflicted

Recipe:

Twisted Spoon
+
Charcoal
Lucky Egg

Lucky Egg

Increase holder's LUCK by 30%

Recipe:

Twisted Spoon
+
Heart Scale
Aqua Egg

Aqua Egg

The holder regains 25% of its max PP after casting its ability, + 2 PP for each cast done in the fight

Recipe:

Mystic Water
+
Mystic Water
Blue Orb

Blue Orb

Every 4 attacks, unleashes a chain lightning that bounces to the 2 closest enemies, dealing 10 SPECIAL and burning 20 PP

Recipe:

Mystic Water
+
Magnet
Scope Lens

Scope Lens

Critical attacks steal 10 PP from the target.

Recipe:

Mystic Water
+
Black Glasses
Star Dust

Star Dust

After casting ability, gain 50% of max PP as SHIELD

Recipe:

Mystic Water
+
Miracle Seed
Green Orb

Green Orb

Holder and adjacent allies regain 3 HP + 3% of their max HP every second. 30% of excess healing is converted to PP.

Recipe:

Mystic Water
+
Never Melt Ice
Deep Sea Tooth

Deep Sea Tooth

The holder attacks restore 5 additional PP. If the attack knocks out the target, restore 15 additional PP.

Recipe:

Mystic Water
+
Charcoal
Smoke Ball

Smoke Ball

Once below 40% max HP, drop the smoke ball, gain 50 SHIELD and jump to a tile away. Every adjacent enemy is PARALYSIS and BLINDED for 4 seconds.

Recipe:

Black Glasses
+
Miracle Seed
XRay Vision

XRay Vision

+50 SPEED. The holder attacks can no longer miss.

Recipe:

Magnet
+
Magnet
Razor Fang

Razor Fang

+100% CRIT_POWER. Critical attacks apply ARMOR_BREAK for 4 seconds.

Recipe:

Magnet
+
Black Glasses
Protective Pads

Protective Pads

Attacks deal double damage against SHIELD. User is protected from recoil damage and retaliation effects.

Recipe:

Miracle Seed
+
Charcoal
Choice Scarf

Choice Scarf

Attacks also hit the lowest health enemy adjacent to target for 50% of the attack damage, which can trigger on-hit effects.

Recipe:

Magnet
+
Never Melt Ice
Punching Glove

Punching Glove

Attacks deal 8 % of target max HP as additional PHYSICAL on hit

Recipe:

Magnet
+
Charcoal
Muscle Band

Muscle Band

When the holder takes damage, gain 1 stack. Every 2 stacks, the holder gains +2 DEF, +1 ATK and +5 SPEED (max 20 stacks)

Recipe:

Magnet
+
Heart Scale
Wonder Box

Wonder Box

At the beginning of each battle, WONDER_BOX is replaced by 2 temporary items (max 3 items held)

Recipe:

Black Glasses
+
Black Glasses
Cleanse Tag

Cleanse Tag

When combat begins, the holder and all adjacent allies on the same row receive 20% of their respective HP as SHIELD and RUNE_PROTECT for 5 seconds

Recipe:

Miracle Seed
+
Never Melt Ice
Wide Lens

Wide Lens

The holder gains +2 RANGE

Recipe:

Black Glasses
+
Never Melt Ice
Razor Claw

Razor Claw

The holder gains +50% CRIT_CHANCE

Recipe:

Black Glasses
+
Charcoal
Fluffy Tail

Fluffy Tail

Holder is immune to all negative status effects

Recipe:

Black Glasses
+
Heart Scale
King's Rock

King's Rock

+100 SHIELD + 30% HP as SHIELD when combat begins

Recipe:

Miracle Seed
+
Miracle Seed
Shiny Charm

Shiny Charm

Prevents damage and give PROTECT for 2 seconds and 50 PP the first time the holder gets below 30% HP

Recipe:

Mystic Water
+
Heart Scale
Gracidea Flower

Gracidea Flower

When combat begins, the holder and adjacent allies in the same row gain +20 SPEED

Recipe:

Magnet
+
Miracle Seed
Flame Orb

Flame Orb

Holder is burned during the entire fight but increase its base ATK by 100%

Recipe:

Charcoal
+
Heart Scale
Assault Vest

Assault Vest

+40 SPE_DEF. Reduce BURN and POISONNED damage by 50%

Recipe:

Never Melt Ice
+
Never Melt Ice
Amulet Coin

Amulet Coin

+1 GOLD each time the holder knocks out an opponent

Recipe:

Never Melt Ice
+
Charcoal
Poke Doll

Poke Doll

Reduce all incoming PHYSICAL and SPECIAL by 30%

Recipe:

Never Melt Ice
+
Heart Scale
Red Orb

Red Orb

25% of attack damage is dealt as TRUE

Recipe:

Charcoal
+
Charcoal
Max Revive

Max Revive

Give RESURECTION, preventing the holder first KO and restoring to max HP

Recipe:

Miracle Seed
+
Heart Scale
Rocky Helmet

Rocky Helmet

+25 DEF. Negates critical bonus damage from incoming critical hits.

Recipe:

Heart Scale
+
Heart Scale
Aguav Berry

Aguav Berry

Consumed once below 50% HP, restore 50% HP and get CONFUSION for 3 seconds

Apicot Berry

Apicot Berry

Consumed once below 50% HP, heal 50 HP and gain 20 SPE_DEF

Aspear Berry

Aspear Berry

Consumed once below 50% HP or after being FREEZE, heal 50 HP and give +15 SPEED and immunity to FREEZE for the rest of the fight

Babiri Berry

Babiri Berry

Consumed once below 50% HP or after receiving a critical hit, heal 50 HP and gain PROTECT for 2 seconds

Cheri Berry

Cheri Berry

Consumed once below 50% HP or after being PARALYSIS, heal 50 HP and give +10 ATK and immunity to PARALYSIS for the rest of the fight

Chesto Berry

Chesto Berry

Consumed once below 50% HP or after being SLEEP, heal 50 HP and give +50 AP and immunity to SLEEP for the rest of the fight

Ganlon Berry

Ganlon Berry

Consumed once below 50% HP, heal 50 HP and gain 20 DEF

Jaboca Berry

Jaboca Berry

Consumed once below 50% HP, heal 50 HP and cast $t(ability.SPIKY_SHIELD) for 10 seconds

Lansat Berry

Lansat Berry

Consumed once below 50% HP, heal 50 HP and gain 50% CRIT_CHANCE

Leppa Berry

Leppa Berry

Consumed once below 50% HP or after casting ability, heal 50 HP and gain 50 PP once

Liechi Berry

Liechi Berry

Consumed once below 50% HP, heal 50 HP and gain 15 ATK

Lum Berry

Lum Berry

Consumed once below 50% HP, heal 50 HP, clear negative status and get RUNE_PROTECT for 5 seconds

Oran Berry

Oran Berry

Consumed once below 50% HP, heal 50 HP and gain 80 SHIELD

Pecha Berry

Pecha Berry

Consumed once below 50% HP or after being POISONNED, heal 100 HP and give immunity to POISONNED for the rest of the fight

Persim Berry

Persim Berry

Consumed once below 50% HP or after being CONFUSION, heal 50 HP and give 10 SPE_DEF and immunity to CONFUSION for the rest of the fight

Petaya Berry

Petaya Berry

Consumed once below 50% HP, heal 50 HP and gain 80 AP

Rawst Berry

Rawst Berry

Consumed once below 50% HP or after being BURN, heal 50 HP and give 10 DEF and immunity to BURN for the rest of the fight

Rowap Berry

Rowap Berry

Consumed once below 50% HP, heal 50 HP and cast $t(ability.MAGIC_BOUNCE) for 10 seconds

Salac Berry

Salac Berry

Consumed once below 50% HP, heal 50 HP and gain 50 SPEED

Sitrus Berry

Sitrus Berry

Consumed once below 50% HP, heal 100 HP and increase all healing received by 30%

$t(pkm.COMFEY)

$t(pkm.COMFEY)

Wears $t(pkm.COMFEY) and get its ability and all its base stats

Electirizer

Electirizer

Every third attack burns 15 PP of the target and inflicts PARALYSIS for 2 seconds. Dropped when benching the unit.

Magmarizer

Magmarizer

Every successful attack increase ATK by 1 and inflicts BURN for 2 seconds. Dropped when benching the unit.

Macho Brace

Macho Brace

Gives FIGHTING synergy. Dropped when benching the unit.

Light Ball

Light Ball

Gives LIGHT synergy. Dropped when benching the unit.

Toxic Orb

Toxic Orb

Gives POISON synergy. Holder is POISONNED but increase its ATK by 100%. Dropped when benching the unit.

Metronome

Metronome

Gives SOUND synergy. Every second, the holder gains 5 PP. Dropped when benching the unit.

Metal Coat

Metal Coat

Gives STEEL synergy. Dropped when benching the unit.

Air Balloon

Air Balloon

Gives FLYING synergy. Gain 10% chance to dodge attacks and immunity to board effects. Dropped when benching the unit.

Hard Stone

Hard Stone

Gives ROCK synergy. Dropped when benching the unit.

Big Nugget

Big Nugget

Gives GROUND synergy. If the holder is alive after 15 seconds and gets 5 stacks of GROUND, gain 2 GOLD. Dropped when benching the unit.

Incense

Incense

Each Pokémon in shop has an additional 5% chance to share a common synergy with the holder. Dropped when benching the unit.

Exp. Share

Exp. Share

Get the best ATK, AP, DEF and SPE_DEF values of adjacent allies in the same row. Dropped when benching the unit.

Pokérus Vial

Pokérus Vial

Infects the holder with POKERUS, gaining 1 ATK and 10 AP every 2.5 seconds and transmitting to allies. Dropped when benching the unit.

Rotom Phone

Rotom Phone

Gives GHOST synergy. After 8 seconds, summons $t(pkm.ROTOM_DRONE) near the holder. Dropped when benching the unit.

Silk Scarf

Silk Scarf

Gives NORMAL synergy and increase SHIELD from all sources by 50%. Dropped when benching the unit.

Tiny Mushroom

Tiny Mushroom

Gives BUG synergy but reduce the holder's max HP by 50% when cloned. Dropped when benching the unit.

Berserk Gene

Berserk Gene

Gives MONSTER synergy. The holder gets CONFUSION for the whole fight if gaining MONSTER stacks. Dropped when benching the unit.

Surf Board

Surf Board

Gives AQUATIC synergy. The holder casts $t(ability.SURF) at every tidal wave, with the ability level matching current AQUATIC synergy level. Dropped when benching the unit.

Cooking Pot

Cooking Pot

Gives GOURMET synergy. When BURN, the COOKING_POT is heated little by little which gives 10 SPEED per second. Dropped when benching the unit.

Meteorite

Meteorite

A meteorite that seems to interact with Deoxys. It continues to give off a faint glow and is slightly warm to the touch.

Trash

Trash

The remains of an artificial item. No effect. Dropped when benching the unit.

Dynamax Band

Dynamax Band

At the start of the fight, raise max HP by 200%.

Shiny Stone

Shiny Stone

Gives LIGHT synergy and +1 to LIGHT synergy level. Spawn a second light spot on the holder's tile.

Old Rod

Old Rod

After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch common and uncommon WATER Pokémon as well as $t(pkm.MAGIKARP).

Good Rod

Good Rod

After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch rare WATER Pokémon as well as $t(pkm.FEEBAS).

Super Rod

Super Rod

After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch epic WATER Pokémon as well as $t(pkm.WISHIWASHI).

Rare Candy

Rare Candy

Immediately make a Pokémon evolve. Can only be given to Pokémon that can evolve, and reduce its sell price to its previous tier.

Eviolite

Eviolite

Holder gets a bunch of stats, but can no longer evolve. Can only be given to non-fully evolved Pokémon.

White Flute

White Flute

Spawn 3 WILD Pokémon around the holder at the start of the fight. Rarity and tier increase with stage level.

Gold Bottle Cap

Gold Bottle Cap

+1% CRIT_POWER per GOLD you have. Gain 1 GOLD per KO. If eliminating the last enemy, get a Jackpot that doubles the amount gained during the round.

Absorb Bulb

Absorb Bulb

All the damage reduction is absorbed by the bulb. Once under 50% HP, bulb explodes, dealing all damage absorbed to adjacent enemy units as SPECIAL.

Sacred Ash

Sacred Ash

Gives RESURECTION. After resurecting, up to 3 allies KO are resurected as well, but without items.

Comet Shard

Comet Shard

Starts the round by diving like a comet on an enemy at the opposite side of the board, dealing 300% ATK as SPECIAL to target and adjacent enemies, while gaining PROTECT for 2 seconds.

Repeat Ball

Repeat Ball

Each time you spend gold on a reroll, gain 1 free reroll. For every 2 shop rerolls, gain 1 SPEED and 2 SHIELD. After lots of rerolls, you may encounter powerful Pokémon in your shop.

Gold Bow

Gold Bow

The holder does not count for team size limit.

Max Elixir

Max Elixir

Restores 100% of max PP 1 second after the first ability cast. Dropped when benching the unit.

Damp Rock

Damp Rock

Counts for 3 towards RAIN. Under RAIN, your team gains +2 PP per second.

Icy Rock

Icy Rock

Counts for 3 towards SNOW. Under SNOW, your team recovers from FREEZE 20% faster and have 5% additional chance to FREEZE their opponents with their attacks.

Heat Rock

Heat Rock

Counts for 3 towards SUN. Under SUN, your team takes 20% less damage from BURN and have 5% additional chance to BURN their opponents with their attacks.

Smooth Rock

Smooth Rock

Counts for 3 towards SANDSTORM. Under SANDSTORM, your team takes 20% less sandstorm damage and gain 1 SPEED every second.

Black Augurite

Black Augurite

Counts for 3 towards NIGHT. Under NIGHT, your team gains 5% CRIT_CHANCE and take 5% less critical damage.

Float Stone

Float Stone

Counts for 3 towards WINDY. Under WINDY, your team gains 5 SPEED.

Mist Stone

Mist Stone

Counts for 3 towards MISTY. Under MISTY, your team gains 3 SPE_DEF.

Electric Quartz

Electric Quartz

Counts for 3 towards STORM. Under STORM, your team gains 50 SHIELD when struck by lightning and recovers from PARALYSIS 20% faster.

Blood Stone

Blood Stone

Counts for 3 towards BLOODMOON. Under BLOODMOON, your team gets 30% of incoming healing as SHIELD when WOUND, and heal for 20% of damage dealt if target is WOUND.

Smelly Clay

Smelly Clay

Counts for 3 towards SMOG. Under SMOG, your team gains 5% accuracy and has 10% less chance to get POISONNED.

Fire Shard

Fire Shard

Sacrifice 3 player HP to give permanently +3 ATK and +3 SPEED to a FIRE Pokémon. Immediately consumed when given.

Teal Mask

Teal Mask

This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the FLORA type during battle.

Wellspring Mask

Wellspring Mask

This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the AQUATIC type during battle.

Cornerstone Mask

Cornerstone Mask

This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the ROCK type during battle.

Hearthflame Mask

Hearthflame Mask

This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the FIRE type during battle.

Zygarde Cube

Zygarde Cube

Contains cells of the Order Pokémon, Zygarde. It will cause a transformation into one of its alternate formes.

Chef's Hat

Chef's Hat

The holder will cook their Signature Dish between rounds. Dropped when benching the unit.

Picnic Set

Picnic Set

Immediately consummed when given. Give a SANDWICH to the holder and all adjacent allies. SANDWICH gives stat boosts for the next fight based on the types of the Pokémon eating it.

Sandwich

Sandwich

Gives various stat boosts for the next fight based on the types of the Pokémon eating it.

Hearty Stew

Hearty Stew

At the start of next fight, raise max HP by 30%. If fed to a Pokémon holding COOKING_POT, the Pokémon is BURN for 5 seconds.

Rage Candy Bar

Rage Candy Bar

Gain 10 ATK at the start of the next fight.

Tea

Tea

Gain 80 PP at the start of the next fight.

Curry

Curry

Start the next fight RAGE for 4 seconds.

Casteliacone

Casteliacone

The first attack in the next fight will inflict FREEZE for 5 seconds on hit.

Whipped Dream

Whipped Dream

The first attack in the next fight will inflict CHARM for 5 seconds on hit.

Berry Juice

Berry Juice

Gain 100 SHIELD at the start of the next fight and every time a berry is consumed.

Tart Apple

Tart Apple

In the next fight, each attack by this Pokémon will remove 2 DEF from the target. Will turn into a SWEET_APPLE after one round.

Sweet Apple

Sweet Apple

In the next fight, each attack by this Pokémon will remove 2 SPE_DEF from the target. Will turn into a SIRUPY_APPLE after one round.

Syrupy Apple

Syrupy Apple

In the next fight, each attack by this Pokémon has [30,LK]% chance to inflict PARALYSIS for 1 second. Will turn into LEFTOVERS after one round.

Sweet Herb

Sweet Herb

Gain 80 AP in the next fight.

Moomoo Milk

Moomoo Milk

Gain 15 permanent max HP.

Berries

Berries

Get 3 random berries

Honey

Honey

Each Pokémon in the next shop rerolls this round has an additional 5% chance to share a common synergy with a Pokémon eating HONEY.

Poffin

Poffin

Gain 100 SHIELD. All held berries are added to the poffin. Their effects are applied immediately, with healed HP turned into SHIELD.

Rock Salt

Rock Salt

Start the next fight with RUNE_PROTECT for 10 seconds.

Nutritious Egg

Nutritious Egg

Start the next fight with +30% base ATK, DEF and SPE_DEF.

Leftovers

Leftovers

No effect. There is not much left to eat.

Black Sludge

Black Sludge

POISONNED the Pokémon that eats it. If it has POISON type, restore 5% of max HP every 2 seconds instead.

Fruit Juice

Fruit Juice

Gain 50 SPEED in the next fight.

Leek

Leek

Gain 50% CRIT_CHANCE and allow ability to critically strike in the next fight. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Large Leek

Large Leek

Gain 100% CRIT_POWER and allow ability to critically strike in the next fight. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Smoked Fillet

Smoked Fillet

Permanently lose 10 max HP to gain 5 ATK and 10 AP.

Spinda's Cocktail

Spinda's Cocktail

A cocktail with [LK] random effects that can buff stats or make you dizzy.

Binding Mochi

Binding Mochi

The first attack in the next fight will cause POSSESSED for 5 seconds on hit.

Strawberry Sweet

Strawberry Sweet

Gain 3 permanent ATK

Love Sweet

Love Sweet

Gain 3 permanent DEF

Berry Sweet

Berry Sweet

Gain 15 permanent HP

Clover Sweet

Clover Sweet

Gain 10% permanent LUCK

Flower Sweet

Flower Sweet

Gain 5 permanent SPEED

Star Sweet

Star Sweet

Gain 10 permanent AP

Ribbon Sweet

Ribbon Sweet

Gain 3 permanent SPE_DEF

Sweets

Sweets

A random candy granting a permanent stats bonus

Vanilla Flavor

Vanilla Flavor

Baked with NORMAL FLYING ARTIFICIAL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_VANILLA). $t(passive_description.VANILLA_CREAM)

Ruby Flavor

Ruby Flavor

Baked with FIGHTING HUMAN STEEL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RUBY). $t(passive_description.RUBY_CREAM)

Matcha Flavor

Matcha Flavor

Baked with GRASS FLORA POISON GHOST allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_MATCHA). $t(passive_description.MATCHA_CREAM)

Mint Flavor

Mint Flavor

Baked with WATER AQUATIC ICE allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_MINT). $t(passive_description.MINT_CREAM)

Lemon Flavor

Lemon Flavor

Baked with ELECTRIC BUG FAIRY SOUND allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_LEMON). $t(passive_description.LEMON_CREAM)

Salted Flavor

Salted Flavor

Baked with ROCK GROUND FOSSIL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_SALTED). $t(passive_description.SALTED_CREAM)

Ruby Swirl Flavor

Ruby Swirl Flavor

Baked with FIRE WILD FIELD allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RUBY_SWIRL). $t(passive_description.RUBY_SWIRL_CREAM)

Caramel Swirl Flavor

Caramel Swirl Flavor

Baked with DARK MONSTER DRAGON allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_CARAMEL_SWIRL). $t(passive_description.CARAMEL_SWIRL_CREAM)

Rainbow Swirl Flavor

Rainbow Swirl Flavor

Baked with PSYCHIC AMORPHOUS BABY LIGHT allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RAINBOW_SWIRL). $t(passive_description.RAINBOW_SWIRL_CREAM)

Pokémon Egg

Pokémon Egg

An Egg sold at Chansey's Daycare

Gimmighoul Coin

Gimmighoul Coin

Increase max interest cap by 10 GOLD.

Exchange Ticket

Exchange Ticket

Exchange an item component or a crafted item on bench for another random one. Single use.

Treasure Box

Treasure Box

You wonder what's inside.

Auspicious Armor

Auspicious Armor

A peculiar set of armor that can make a certain species of Pokémon evolve. Auspicious wishes live within it.

Malicious Armor

Malicious Armor

A peculiar set of armor that can make a certain species of Pokémon evolve. Malicious will lurks within it.

Rusted Sword

Rusted Sword

It is said that a hero used this sword to halt a terrible disaster in ancient times. Gives the holder +50% base ATK. Transfers to the ally with the weakest ATK when the holder faints.

Scroll of Waters

Scroll of Waters

Written upon it are the true secrets of the path of water. When used on a $t(pkm.KUBFU), will cause it to evolve into $t(pkm.URSHIFU_RAPID).

Scroll of Darkness

Scroll of Darkness

Written upon it are the true secrets of the path of darkness. When used on a $t(pkm.KUBFU), will cause it to evolve into $t(pkm.URSHIFU_SINGLE)

Mystery Box

Mystery Box

A mysterious old box. All $t(pkm.DITTO) found in shops are replaced by $t(pkm.MELTAN).

Frequently Asked Questions

Common questions and answers about the Pokemon Auto Chess item system

Item Usage Guide

Complete guide to mastering the Pokemon Auto Chess item system, from beginner basics to advanced strategies

Beginner Basics
Beginner

Essential item knowledge for players just starting the game

  • 1Prioritize equipping items on your core Pokemon rather than distributing them evenly
  • 2Health and defense items are usually more stable than attack items
  • 3Observe items in the shop and plan your crafting routes
  • 4Don't rush to craft; make sure the item fits your team
Crafting Tips
Crafting

Methods for efficiently using the crafting system to create powerful items

  • 1Memorize common item recipes to improve decision-making speed
  • 2Collect multiple identical base items to prepare for crafting
  • 3Timing is important; don't waste base items too early
  • 4Some base items are strong on their own and don't need to be crafted immediately
Strategic Combinations
Strategy

Choosing the most suitable item combinations based on team composition

  • 1Tank Pokemon suit survival items (health, defense, recovery)
  • 2Damage Pokemon suit attack items (attack power, critical hit, spell power)
  • 3Consider the synergy between item passive effects and Pokemon abilities
  • 4Adjust item choices based on opponent teams
Advanced Techniques
Advanced

Mastering high-level item management and timing

  • 1Learn to reserve economy before key rounds to buy items
  • 2Understand item priorities and make correct choices when resources are limited
  • 3Observe other players' item choices to predict battle outcomes
  • 4Master hidden item mechanisms and special interaction effects