Pokemon Auto Chess Items Guide - Complete Wiki & Tips
Complete Pokemon Auto Chess Wiki guide for all game items, crafting recipes, and tips. Master Pokemon Auto Chess with our comprehensive items database and strategy guides.
Welcome to the ultimate Pokemon Auto Chess Wiki! Explore our comprehensive database of 400+ items across 6 categories. Master Pokemon Auto Chess with expert tips, detailed crafting recipes, and strategic guides. Whether you're a beginner or pro, our Pokemon Auto Chess guide has everything you need to dominate the battlefield.

Fossil Stone
A fossil of a Pokémon that lived in prehistoric times

Twisted Spoon
+10 AP

Mystic Water
+15 PP

Magnet
+10 SPEED

Black Glasses
+10% CRIT_CHANCE

Miracle Seed
+15 SHIELD

Never Melt Ice
+3 SPE_DEF

Charcoal
+3 ATK

Heart Scale
+3 DEF

Old Amber
The holder gains the FOSSIL type
Recipe:



Dawn Stone
The holder gains the PSYCHIC type
Recipe:



Water Stone
The holder gains the WATER type
Recipe:



Thunder Stone
The holder gains the ELECTRIC type
Recipe:



Fire Stone
The holder gains the FIRE type
Recipe:



Moon Stone
The holder gains the FAIRY type
Recipe:



Dusk Stone
The holder gains the DARK type
Recipe:



Leaf Stone
The holder gains the GRASS type
Recipe:



Ice Stone
The holder gains the ICE type
Recipe:



Choice Specs
The holder gains 100 bonus AP
Recipe:



Soul Dew
During combat, the holder gains 5 AP and 5 PP every second
Recipe:



Upgrade
Attacks grant +5 SPEED (stackable)
Recipe:



Reaper Cloth
The holder's ability can now critically strike based on CRIT_CHANCE. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.
Recipe:



Pokemonomicon
When the holder deals SPECIAL, they BURN the target for 3 seconds
Recipe:



Power Lens
The amount of SPECIAL blocked by SPE_DEF is inflicted back to the attacker
Recipe:



Shell Bell
Holder heals for 33% of all damages inflicted
Recipe:



Lucky Egg
Increase holder's LUCK by 30%
Recipe:



Aqua Egg
The holder regains 25% of its max PP after casting its ability, + 2 PP for each cast done in the fight
Recipe:



Blue Orb
Every 4 attacks, unleashes a chain lightning that bounces to the 2 closest enemies, dealing 10 SPECIAL and burning 20 PP
Recipe:



Scope Lens
Critical attacks steal 10 PP from the target.
Recipe:



Star Dust
After casting ability, gain 50% of max PP as SHIELD
Recipe:



Green Orb
Holder and adjacent allies regain 3 HP + 3% of their max HP every second. 30% of excess healing is converted to PP.
Recipe:



Deep Sea Tooth
The holder attacks restore 5 additional PP. If the attack knocks out the target, restore 15 additional PP.
Recipe:



Smoke Ball
Once below 40% max HP, drop the smoke ball, gain 50 SHIELD and jump to a tile away. Every adjacent enemy is PARALYSIS and BLINDED for 4 seconds.
Recipe:



XRay Vision
+50 SPEED. The holder attacks can no longer miss.
Recipe:



Razor Fang
+100% CRIT_POWER. Critical attacks apply ARMOR_BREAK for 4 seconds.
Recipe:



Protective Pads
Attacks deal double damage against SHIELD. User is protected from recoil damage and retaliation effects.
Recipe:



Choice Scarf
Attacks also hit the lowest health enemy adjacent to target for 50% of the attack damage, which can trigger on-hit effects.
Recipe:



Punching Glove
Attacks deal 8 % of target max HP as additional PHYSICAL on hit
Recipe:



Muscle Band
When the holder takes damage, gain 1 stack. Every 2 stacks, the holder gains +2 DEF, +1 ATK and +5 SPEED (max 20 stacks)
Recipe:



Wonder Box
At the beginning of each battle, WONDER_BOX is replaced by 2 temporary items (max 3 items held)
Recipe:



Cleanse Tag
When combat begins, the holder and all adjacent allies on the same row receive 20% of their respective HP as SHIELD and RUNE_PROTECT for 5 seconds
Recipe:



Wide Lens
The holder gains +2 RANGE
Recipe:



Razor Claw
The holder gains +50% CRIT_CHANCE
Recipe:



Fluffy Tail
Holder is immune to all negative status effects
Recipe:



King's Rock
+100 SHIELD + 30% HP as SHIELD when combat begins
Recipe:



Shiny Charm
Prevents damage and give PROTECT for 2 seconds and 50 PP the first time the holder gets below 30% HP
Recipe:



Gracidea Flower
When combat begins, the holder and adjacent allies in the same row gain +20 SPEED
Recipe:



Flame Orb
Holder is burned during the entire fight but increase its base ATK by 100%
Recipe:



Assault Vest
+40 SPE_DEF. Reduce BURN and POISONNED damage by 50%
Recipe:



Amulet Coin
+1 GOLD each time the holder knocks out an opponent
Recipe:



Poke Doll
Reduce all incoming PHYSICAL and SPECIAL by 30%
Recipe:



Red Orb
25% of attack damage is dealt as TRUE
Recipe:



Max Revive
Give RESURECTION, preventing the holder first KO and restoring to max HP
Recipe:



Rocky Helmet
+25 DEF. Negates critical bonus damage from incoming critical hits.
Recipe:



Aguav Berry
Consumed once below 50% HP, restore 50% HP and get CONFUSION for 3 seconds

Apicot Berry
Consumed once below 50% HP, heal 50 HP and gain 20 SPE_DEF

Aspear Berry
Consumed once below 50% HP or after being FREEZE, heal 50 HP and give +15 SPEED and immunity to FREEZE for the rest of the fight

Babiri Berry
Consumed once below 50% HP or after receiving a critical hit, heal 50 HP and gain PROTECT for 2 seconds

Cheri Berry
Consumed once below 50% HP or after being PARALYSIS, heal 50 HP and give +10 ATK and immunity to PARALYSIS for the rest of the fight

Chesto Berry
Consumed once below 50% HP or after being SLEEP, heal 50 HP and give +50 AP and immunity to SLEEP for the rest of the fight

Ganlon Berry
Consumed once below 50% HP, heal 50 HP and gain 20 DEF

Jaboca Berry
Consumed once below 50% HP, heal 50 HP and cast $t(ability.SPIKY_SHIELD) for 10 seconds

Lansat Berry
Consumed once below 50% HP, heal 50 HP and gain 50% CRIT_CHANCE

Leppa Berry
Consumed once below 50% HP or after casting ability, heal 50 HP and gain 50 PP once

Liechi Berry
Consumed once below 50% HP, heal 50 HP and gain 15 ATK

Lum Berry
Consumed once below 50% HP, heal 50 HP, clear negative status and get RUNE_PROTECT for 5 seconds

Oran Berry
Consumed once below 50% HP, heal 50 HP and gain 80 SHIELD

Pecha Berry
Consumed once below 50% HP or after being POISONNED, heal 100 HP and give immunity to POISONNED for the rest of the fight

Persim Berry
Consumed once below 50% HP or after being CONFUSION, heal 50 HP and give 10 SPE_DEF and immunity to CONFUSION for the rest of the fight

Petaya Berry
Consumed once below 50% HP, heal 50 HP and gain 80 AP

Rawst Berry
Consumed once below 50% HP or after being BURN, heal 50 HP and give 10 DEF and immunity to BURN for the rest of the fight

Rowap Berry
Consumed once below 50% HP, heal 50 HP and cast $t(ability.MAGIC_BOUNCE) for 10 seconds

Salac Berry
Consumed once below 50% HP, heal 50 HP and gain 50 SPEED

Sitrus Berry
Consumed once below 50% HP, heal 100 HP and increase all healing received by 30%

$t(pkm.COMFEY)
Wears $t(pkm.COMFEY) and get its ability and all its base stats

Electirizer
Every third attack burns 15 PP of the target and inflicts PARALYSIS for 2 seconds. Dropped when benching the unit.

Magmarizer
Every successful attack increase ATK by 1 and inflicts BURN for 2 seconds. Dropped when benching the unit.

Macho Brace
Gives FIGHTING synergy. Dropped when benching the unit.

Light Ball
Gives LIGHT synergy. Dropped when benching the unit.

Toxic Orb
Gives POISON synergy. Holder is POISONNED but increase its ATK by 100%. Dropped when benching the unit.

Metronome
Gives SOUND synergy. Every second, the holder gains 5 PP. Dropped when benching the unit.

Metal Coat
Gives STEEL synergy. Dropped when benching the unit.

Air Balloon
Gives FLYING synergy. Gain 10% chance to dodge attacks and immunity to board effects. Dropped when benching the unit.

Hard Stone
Gives ROCK synergy. Dropped when benching the unit.

Big Nugget
Gives GROUND synergy. If the holder is alive after 15 seconds and gets 5 stacks of GROUND, gain 2 GOLD. Dropped when benching the unit.

Incense
Each Pokémon in shop has an additional 5% chance to share a common synergy with the holder. Dropped when benching the unit.

Exp. Share
Get the best ATK, AP, DEF and SPE_DEF values of adjacent allies in the same row. Dropped when benching the unit.

Pokérus Vial
Infects the holder with POKERUS, gaining 1 ATK and 10 AP every 2.5 seconds and transmitting to allies. Dropped when benching the unit.

Rotom Phone
Gives GHOST synergy. After 8 seconds, summons $t(pkm.ROTOM_DRONE) near the holder. Dropped when benching the unit.

Silk Scarf
Gives NORMAL synergy and increase SHIELD from all sources by 50%. Dropped when benching the unit.

Tiny Mushroom
Gives BUG synergy but reduce the holder's max HP by 50% when cloned. Dropped when benching the unit.

Berserk Gene
Gives MONSTER synergy. The holder gets CONFUSION for the whole fight if gaining MONSTER stacks. Dropped when benching the unit.

Surf Board
Gives AQUATIC synergy. The holder casts $t(ability.SURF) at every tidal wave, with the ability level matching current AQUATIC synergy level. Dropped when benching the unit.

Cooking Pot
Gives GOURMET synergy. When BURN, the COOKING_POT is heated little by little which gives 10 SPEED per second. Dropped when benching the unit.

Meteorite
A meteorite that seems to interact with Deoxys. It continues to give off a faint glow and is slightly warm to the touch.

Trash
The remains of an artificial item. No effect. Dropped when benching the unit.

Dynamax Band
At the start of the fight, raise max HP by 200%.

Shiny Stone
Gives LIGHT synergy and +1 to LIGHT synergy level. Spawn a second light spot on the holder's tile.

Old Rod
After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch common and uncommon WATER Pokémon as well as $t(pkm.MAGIKARP).

Good Rod
After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch rare WATER Pokémon as well as $t(pkm.FEEBAS).

Super Rod
After each PvP round, fish a Pokémon that is then added to a free slot on your bench. Can catch epic WATER Pokémon as well as $t(pkm.WISHIWASHI).

Rare Candy
Immediately make a Pokémon evolve. Can only be given to Pokémon that can evolve, and reduce its sell price to its previous tier.

Eviolite
Holder gets a bunch of stats, but can no longer evolve. Can only be given to non-fully evolved Pokémon.

White Flute
Spawn 3 WILD Pokémon around the holder at the start of the fight. Rarity and tier increase with stage level.

Gold Bottle Cap
+1% CRIT_POWER per GOLD you have. Gain 1 GOLD per KO. If eliminating the last enemy, get a Jackpot that doubles the amount gained during the round.

Absorb Bulb
All the damage reduction is absorbed by the bulb. Once under 50% HP, bulb explodes, dealing all damage absorbed to adjacent enemy units as SPECIAL.

Sacred Ash
Gives RESURECTION. After resurecting, up to 3 allies KO are resurected as well, but without items.

Comet Shard
Starts the round by diving like a comet on an enemy at the opposite side of the board, dealing 300% ATK as SPECIAL to target and adjacent enemies, while gaining PROTECT for 2 seconds.

Repeat Ball
Each time you spend gold on a reroll, gain 1 free reroll. For every 2 shop rerolls, gain 1 SPEED and 2 SHIELD. After lots of rerolls, you may encounter powerful Pokémon in your shop.

Gold Bow
The holder does not count for team size limit.

Max Elixir
Restores 100% of max PP 1 second after the first ability cast. Dropped when benching the unit.

Damp Rock
Counts for 3 towards RAIN. Under RAIN, your team gains +2 PP per second.

Icy Rock
Counts for 3 towards SNOW. Under SNOW, your team recovers from FREEZE 20% faster and have 5% additional chance to FREEZE their opponents with their attacks.

Heat Rock
Counts for 3 towards SUN. Under SUN, your team takes 20% less damage from BURN and have 5% additional chance to BURN their opponents with their attacks.

Smooth Rock
Counts for 3 towards SANDSTORM. Under SANDSTORM, your team takes 20% less sandstorm damage and gain 1 SPEED every second.

Black Augurite
Counts for 3 towards NIGHT. Under NIGHT, your team gains 5% CRIT_CHANCE and take 5% less critical damage.

Float Stone
Counts for 3 towards WINDY. Under WINDY, your team gains 5 SPEED.

Mist Stone
Counts for 3 towards MISTY. Under MISTY, your team gains 3 SPE_DEF.

Electric Quartz
Counts for 3 towards STORM. Under STORM, your team gains 50 SHIELD when struck by lightning and recovers from PARALYSIS 20% faster.

Blood Stone
Counts for 3 towards BLOODMOON. Under BLOODMOON, your team gets 30% of incoming healing as SHIELD when WOUND, and heal for 20% of damage dealt if target is WOUND.

Smelly Clay
Counts for 3 towards SMOG. Under SMOG, your team gains 5% accuracy and has 10% less chance to get POISONNED.

Fire Shard
Sacrifice 3 player HP to give permanently +3 ATK and +3 SPEED to a FIRE Pokémon. Immediately consumed when given.

Teal Mask
This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the FLORA type during battle.

Wellspring Mask
This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the AQUATIC type during battle.

Cornerstone Mask
This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the ROCK type during battle.

Hearthflame Mask
This carved wooden mask is adorned with crystals, grants 50 SHIELD and allows Ogerpon to wield the FIRE type during battle.

Zygarde Cube
Contains cells of the Order Pokémon, Zygarde. It will cause a transformation into one of its alternate formes.

Chef's Hat
The holder will cook their Signature Dish between rounds. Dropped when benching the unit.

Picnic Set
Immediately consummed when given. Give a SANDWICH to the holder and all adjacent allies. SANDWICH gives stat boosts for the next fight based on the types of the Pokémon eating it.

Sandwich
Gives various stat boosts for the next fight based on the types of the Pokémon eating it.

Hearty Stew
At the start of next fight, raise max HP by 30%. If fed to a Pokémon holding COOKING_POT, the Pokémon is BURN for 5 seconds.

Rage Candy Bar
Gain 10 ATK at the start of the next fight.

Tea
Gain 80 PP at the start of the next fight.

Curry
Start the next fight RAGE for 4 seconds.

Casteliacone
The first attack in the next fight will inflict FREEZE for 5 seconds on hit.

Whipped Dream
The first attack in the next fight will inflict CHARM for 5 seconds on hit.

Berry Juice
Gain 100 SHIELD at the start of the next fight and every time a berry is consumed.

Tart Apple
In the next fight, each attack by this Pokémon will remove 2 DEF from the target. Will turn into a SWEET_APPLE after one round.

Sweet Apple
In the next fight, each attack by this Pokémon will remove 2 SPE_DEF from the target. Will turn into a SIRUPY_APPLE after one round.

Syrupy Apple
In the next fight, each attack by this Pokémon has [30,LK]% chance to inflict PARALYSIS for 1 second. Will turn into LEFTOVERS after one round.

Sweet Herb
Gain 80 AP in the next fight.

Moomoo Milk
Gain 15 permanent max HP.

Berries
Get 3 random berries

Honey
Each Pokémon in the next shop rerolls this round has an additional 5% chance to share a common synergy with a Pokémon eating HONEY.

Poffin
Gain 100 SHIELD. All held berries are added to the poffin. Their effects are applied immediately, with healed HP turned into SHIELD.

Rock Salt
Start the next fight with RUNE_PROTECT for 10 seconds.

Nutritious Egg
Start the next fight with +30% base ATK, DEF and SPE_DEF.

Leftovers
No effect. There is not much left to eat.

Black Sludge
POISONNED the Pokémon that eats it. If it has POISON type, restore 5% of max HP every 2 seconds instead.

Fruit Juice
Gain 50 SPEED in the next fight.

Leek
Gain 50% CRIT_CHANCE and allow ability to critically strike in the next fight. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Large Leek
Gain 100% CRIT_POWER and allow ability to critically strike in the next fight. If the ability can already critically strike by default, increase CRIT_POWER by 50% instead.

Smoked Fillet
Permanently lose 10 max HP to gain 5 ATK and 10 AP.

Spinda's Cocktail
A cocktail with [LK] random effects that can buff stats or make you dizzy.

Binding Mochi
The first attack in the next fight will cause POSSESSED for 5 seconds on hit.

Strawberry Sweet
Gain 3 permanent ATK

Love Sweet
Gain 3 permanent DEF

Berry Sweet
Gain 15 permanent HP

Clover Sweet
Gain 10% permanent LUCK

Flower Sweet
Gain 5 permanent SPEED

Star Sweet
Gain 10 permanent AP

Ribbon Sweet
Gain 3 permanent SPE_DEF

Sweets
A random candy granting a permanent stats bonus

Vanilla Flavor
Baked with NORMAL FLYING ARTIFICIAL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_VANILLA). $t(passive_description.VANILLA_CREAM)

Ruby Flavor
Baked with FIGHTING HUMAN STEEL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RUBY). $t(passive_description.RUBY_CREAM)

Matcha Flavor
Baked with GRASS FLORA POISON GHOST allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_MATCHA). $t(passive_description.MATCHA_CREAM)

Mint Flavor
Baked with WATER AQUATIC ICE allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_MINT). $t(passive_description.MINT_CREAM)

Lemon Flavor
Baked with ELECTRIC BUG FAIRY SOUND allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_LEMON). $t(passive_description.LEMON_CREAM)

Salted Flavor
Baked with ROCK GROUND FOSSIL allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_SALTED). $t(passive_description.SALTED_CREAM)

Ruby Swirl Flavor
Baked with FIRE WILD FIELD allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RUBY_SWIRL). $t(passive_description.RUBY_SWIRL_CREAM)

Caramel Swirl Flavor
Baked with DARK MONSTER DRAGON allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_CARAMEL_SWIRL). $t(passive_description.CARAMEL_SWIRL_CREAM)

Rainbow Swirl Flavor
Baked with PSYCHIC AMORPHOUS BABY LIGHT allies. Use it on $t(pkm.MILCERY) to evolve into a $t(pkm.ALCREMIE_RAINBOW_SWIRL). $t(passive_description.RAINBOW_SWIRL_CREAM)

Pokémon Egg
An Egg sold at Chansey's Daycare

Gimmighoul Coin
Increase max interest cap by 10 GOLD.

Exchange Ticket
Exchange an item component or a crafted item on bench for another random one. Single use.

Treasure Box
You wonder what's inside.

Auspicious Armor
A peculiar set of armor that can make a certain species of Pokémon evolve. Auspicious wishes live within it.

Malicious Armor
A peculiar set of armor that can make a certain species of Pokémon evolve. Malicious will lurks within it.

Rusted Sword
It is said that a hero used this sword to halt a terrible disaster in ancient times. Gives the holder +50% base ATK. Transfers to the ally with the weakest ATK when the holder faints.

Scroll of Waters
Written upon it are the true secrets of the path of water. When used on a $t(pkm.KUBFU), will cause it to evolve into $t(pkm.URSHIFU_RAPID).

Scroll of Darkness
Written upon it are the true secrets of the path of darkness. When used on a $t(pkm.KUBFU), will cause it to evolve into $t(pkm.URSHIFU_SINGLE)

Mystery Box
A mysterious old box. All $t(pkm.DITTO) found in shops are replaced by $t(pkm.MELTAN).
Frequently Asked Questions
Common questions and answers about the Pokemon Auto Chess item system
Item Usage Guide
Complete guide to mastering the Pokemon Auto Chess item system, from beginner basics to advanced strategies
Essential item knowledge for players just starting the game
- 1Prioritize equipping items on your core Pokemon rather than distributing them evenly
- 2Health and defense items are usually more stable than attack items
- 3Observe items in the shop and plan your crafting routes
- 4Don't rush to craft; make sure the item fits your team
Methods for efficiently using the crafting system to create powerful items
- 1Memorize common item recipes to improve decision-making speed
- 2Collect multiple identical base items to prepare for crafting
- 3Timing is important; don't waste base items too early
- 4Some base items are strong on their own and don't need to be crafted immediately
Choosing the most suitable item combinations based on team composition
- 1Tank Pokemon suit survival items (health, defense, recovery)
- 2Damage Pokemon suit attack items (attack power, critical hit, spell power)
- 3Consider the synergy between item passive effects and Pokemon abilities
- 4Adjust item choices based on opponent teams
Mastering high-level item management and timing
- 1Learn to reserve economy before key rounds to buy items
- 2Understand item priorities and make correct choices when resources are limited
- 3Observe other players' item choices to predict battle outcomes
- 4Master hidden item mechanisms and special interaction effects