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6 Things You Need to Know Before You Play Pokémon Auto Chess
Welcome to Pokémon Auto Chess! This guide is designed for new players and covers everything you need to know to get started — from core rules and definitions, to economy, team-building, and expert tips. If you're ready to dive into this fast-paced, strategic autobattler, read on!
1. Core Gameplay Basics
Pokémon Auto Chess is an 8-player autobattler. Each round has two phases:
- Shop Phase: Buy Pokémon, arrange your team.
- Battle Phase: Your team fights automatically.
Key Mechanics
- Star Levels: Three 1★ Pokémon = one 2★; three 2★ = one 3★.
- Battle Resolution: All actions are automatic.
- Damage: Lose a round = lose health. Last player standing wins.
Gold & Income
- Base: +5 gold per round.
- Interest: +1 gold for every 10 gold saved (max +5 at 50 gold).
- Streaks: Win or lose 2+ rounds in a row to gain extra gold (up to +5).
Other Core Systems
- Shop: 5 random Pokémon, reroll for 2 gold.
- Leveling: Spend gold to gain XP and level up.
- Gym/Portal Rounds: Special events at round 10/20 for powerful units.
2. Key Terms & Definitions
- Pokémon Units: Pieces you collect and upgrade (1★ → 3★).
- Synergy Tags: Traits like Knight, Mage, etc. Stack them for team bonuses.
- Tiers/Rarity: Unit cost (1–5 gold) and chance to appear in the shop.
- Items: Equip up to 3 per Pokémon. Items can combine into stronger ones.
- Carousel: Shared draft round — choose a Pokémon with an item.
- Portals: At round 10/20, pick powerful synergy-aligned units.
- XP: Auto-gained each round or purchased (4 gold = 4 XP).
- Rerolling: Refresh shop Pokémon for 2 gold.
3. Early-Game Strategy & Starter Picks
🔥 Charmander (Dragon/Knight Path)
- Weak start, but evolves into powerful Charizard.
- Aim for 4–6 Knights + Charizard.
- Roll for Charizard at level 8.
💧 Squirtle (Goblin Path)
- Strong early units = win-streak.
- Units: Rogue (Tony), Mars, Ogre, Drow.
- Transition to late-game comps around level 8–9.
🍃 Bulbasaur (Warrior Path)
- Balanced start. Great front-line team.
- Stack 6 Warriors + magic counter units.
- Units: Slardar, Warlord, Lycan, Doom, Kunkka.
💡 Tips
- Save gold early to hit 10+ for interest.
- Win-streaking? Avoid early leveling.
- Combine upgrades as soon as possible.
4. Key Systems: Economy, Leveling, Rerolls
💰 Gold Management
- Base: +5 gold/round.
- Interest: +1 per 10g saved (up to +5).
- Streaks: +1–5 gold for consecutive wins/losses.
⚔️ Leveling
- 4 gold = +4 XP.
- Higher levels = more board slots and better units.
- Typical goals:
- Level 5–6 by round 9–10
- Level 7–8 to stabilize your comp
🔄 Rerolling
- 2 gold to refresh the shop.
- Use when hunting key upgrades or comps.
- Avoid rerolling too much early unless snowballing.
5. Common Mistakes (and How to Avoid Them)
-
❌ Wasting Interest
Spend down to 9 gold? That's 1 gold lost next round. -
❌ Forcing Weak Synergies
Don’t hold 2 Goblins into round 12 if you're not going full Goblin. -
❌ Over-rolling Early
Don’t chase 3★ at level 4. Economy is key. -
❌ Positioning Errors
Tanks in front, ranged/casters in back. Versus Assassins? Use corner traps.
6. Pro Tips: Upgrades, Synergies, Positioning
-
⭐ 3★ Units = Huge Power Spike
Focus on tripling your carries before leveling to 9. -
🔗 Synergy Planning
Focus on 2–3 main traits per game. Don’t spread too thin. -
🧠 Smart Positioning
- Tanks: Front row
- Carries: Backline
- Versus AoE: Spread units
- Versus Assassins: Corner defense
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🛠️ Item Optimization
- Combine only when necessary.
- Store unused items on bench fillers.
- Learn recipes (e.g., Magicka Crystal → Refresher).
Helpful Links
Final Advice
Experiment. Adapt. Scout opponents. Balance economy with upgrades. Pokémon Auto Chess rewards knowledge, patience, and adaptability.
Good luck, Trainer — we’ll see you on the battlefield!